![]() ![]() If the player that got snarfed manages to catch the ball that snarfed them, then they get a snarf point.They still earn the points they got up to that point, but must cease jumping. If a player gets hit with ANY ball while doing jumping jacks, they become “snarfed”.Each jumping jack awards that player’s team a point. When a player successfully hits an opposing player, you can perform jumping jacks while the opposing player is conducting a “Crazy Spin”.If you get hit, you have to take the offending ball (and only that ball) hold it against your head, and spin around in a full circle while yelling “Crazy ball!” 3 times.Certain colors will correspond with each team – per the approval of a certified Gamelord*.You cannot pick up and use the balls that you started with. You can only hit your opponents with the balls that they started with. Players then run and grab the ball that the opposing player threw and try to hit their opponents with them.After calling out “Ready” “Set” and “Crazy Ball”, each team throws their balls as far away from the other team as possible.Assemble two teams, each with an equal number of players. ![]() Amendments to the official rules include the following: WELCOME TO THE CANADIAN YOUTH CRAZYBALL ORGANIZATION! EXCITING NEWS! CRAZY BALL IS NOW A MAJOR MOTION PICTURE! DON'T FORGET TO LEAVE A COMMENT IN THE GUESTBOOK! UNIFIED RULESĬurrently, only two provinces (Manitoba and Ontario) have adopted the Unified Rules as drafted by the CrazyBall Athletic Council of Canada in 2018. ![]()
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