![]() ![]() Due to the large amount of full-screen animations with high frame-counts, the screenpack may cause lag on older machines while navigating the menus, though such lag is not as prominent with the default portrait motifs. This version is the original release of the MUGEN 3 Galaxy screenpack and is natively compatible with M.U.G.E.N 1.0, running at 640x480 resolution the screenpack itself features a total of four different motifs split into two sets-one for custom portraits and the other for default portraits-with each set having two different roster sizes, labelled as 'Motif1', Motif2', Motif3' and 'Motif4', respectively. MUGEN 3 Galaxy is futuristic in appearance, featuring a primarily silver 'frame' aesthetic with bright, neon text colours for the menus and the player's team, with blue representing player 1 and green representing player 2 certain elements give the screenpack similarities to BrokenMUGEN in that they make the screenpack seem 'glitchy' or 'dysfunctional', which is particularly evident with the intermittent static over the menu text and custom character portraits, as well as the occasional bright flashes that occur on every menu and during round transitions. As the 1.0 version is incompatible with 1.1, a version compatible with 1.1 has been released by gui0007. Unlike other screenpacks made especially for M.U.G.E.N 1.0, H-Loader deliberately chose against making it HD as it would 'weigh too much', instead opting for a standard 640x480 resolution. Hopefully some of you will find this useful.MUGEN 3 Galaxy is a screenpack created by H-Loader that was originally released for M.U.G.E.N 1.0, but was ported to WinMUGEN a year later to celebrate the release of the no-limit hack. ![]() It's a new tool I've been working on to enable editing of your Mugen select screen using a visual drag&drop interface. I've had a stab at rendering the select screen as accurately as I could, though it's not perfect in particular the alpha blending is only an approximation of how it looks in Mugen. Hopefully this demonstrates the basic idea: To give an idea of how to use it, I've made a short video. It should work with WinMugen, hi-res WinMugen and Mugen 1.0. The program reads from mugen.cfg and the f file of the selected motif, and tries to scale the screen accordingly it should get it right for Mugen 1.0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu. Other options allow you to hide the top layer while dragging a character around - useful for some motifs where the grid is partially hidden. You can also choose to show or hide empty cells (note this only applies to the viewing mode within the tool the actual Mugen setting is not affected). Just some constructive feedback on my end, It looks nice and all, but it's really obvious you're re-using the same base as your last 2 screenpacks. Also you can choose to disable alpha-blending (I added this because for screens that make heavy use of these effects the program can start to lag if it tries to display them all this particularly applies if a transparent animation is used as the cell background).Īnimations are not played, but the program will try to display single frames where possible. same slots, same placement of the portraits, etc., resulting in it kinda looking like a spriteswap. try switching it up a little, it would stand out a lot more that way. It tries to be clever and exclude any frames that might obscure the screen, but I included an option to randomize the frames in case one of these does get displayed. There's also the option to exclude animation elements completely. zipped characters are supported (although the program may be slow to load if a lot of these are included). Characters can be added from anywhere if they're not located in the chars directory then an absolute path will be used (however zipped characters will be copied to the chars directory as this seems to be a Mugen requirement).Ĭons: the more characters in the select screen, the longer the program will take to load. Flashier motifs with lots of alpha-blending can also slow things down, as mentioned. Other than that, no doubt there will be some select screen paramaters I've failed to implement correctly, so please feel free to post details of any errors you come across. Also any random crashes, weird behaviour, etc. Note: one issue I'm aware of is the width parameter, used with parallax elements for a perspective-type effect. I don't support this currently and just display the sprites as they are. One more thing to be aware of: a backup is made of every file before it's first edited by the program - named (for example) "". The select screen def file is the only one ever edited, unless you use the "set as default motif" option which just updates the appropriate line in mugen.cfg. ![]()
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